Sponsored By

Bionatics Debuts natFX 3 For Maya

Bionatics has announced the launch of natFX 3 for Maya. Designed to accommodate the most challenging next generation animation and videogame production requirements, this...

Nich Maragos, Blogger

March 16, 2005

1 Min Read
Game Developer logo in a gray background | Game Developer

Bionatics has announced the launch of natFX 3 for Maya. Designed to accommodate the most challenging next generation animation and videogame production requirements, this release of natFX has been developed with a to facilitate fast creation and animation of massive plant datasets. natFX 3.0 has been fully re-architected with a new interface to optimize production time and workflow. Specifically optimized for Maya 6.5, natFX combines each tool to handle polygon-heavy models, large scenes and important animation data. natFX 3.0 is now available to download at the natFX website. natFX 3.0 brings new animation capabilities for Videogame Developers and animation studios. Among the key features, natFX offers new real-time animation capacities for heavy vegetation datasets and normal mapping on bark textures. natFX 3 includes a multiple Level of Detail (LOD) generator allowing fast creation of several LODs from a high resolution tree. Trees can also be fine tuned automatically based on constraints such as: frame-rate, size, distance display, texture memory, etc.

Read more about:

2005

About the Author

Nich Maragos

Blogger

Nich Maragos is a news contributor on Gamasutra.com.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like