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BioWare Licenses Umbra Occlusion Culling For Dragon Age

Seattle-based Umbra Software has announced that BioWare is using its occlusion culling technology in several franchises including Dragon Age and Mass Effect, as well as "other future titles."

Chris Remo, Blogger

November 2, 2009

1 Min Read
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Helsinki-based Umbra Software has announced that BioWare is using its occlusion culling technology in several franchises including Dragon Age and Mass Effect. Dragon Age: Origins, which releases this week, is said to use Umbra's GPU-based optimization technology. Occlusion culling determines areas that cannot be seen by the player at a given moment and removes the need for the game engine to render those polygons, potentially improving the engine's efficiency by a considerable amount. In theory, developers can directly use that rendering advantage to allow for a higher polygon budget. "BioWare has proven their excellence with a multitude of award-winning projects," said Umbra Software marketing VP Farhad Taherazer. "We are proud to have a studio with their track record recognize our abilities with a broad integration of our tech, it gives us credibility in this market place and puts us closer to becoming an industry standard." In addition to Dragon Age and Mass Effect -- presumably referring to next year's Mass Effect 2 -- Umbra says its technology has been licensed for "other future titles" from BioWare.

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About the Author

Chris Remo

Blogger

Chris Remo is Gamasutra's Editor at Large. He was a founding editor of gaming culture site Idle Thumbs, and prior to joining the Gamasutra team he served as Editor in Chief of hardcore-oriented consumer gaming site Shacknews.

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