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Brazil Rendering System Is Now Available for Max 6

Splutterfish has released version 1.2 of its Brazil Rendering System--a rendering package that works with Discreet's 3Ds Max and Autodesk's Viz 3D modeling and animation ...

Peter Sheerin, Blogger

December 16, 2003

1 Min Read
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Splutterfish has released version 1.2 of its Brazil Rendering System--a rendering package that works with Discreet's 3Ds Max and Autodesk's Viz 3D modeling and animation tools. The Brazil Rendering System uses both global illumination and ray-tracing to achive extremely high-quality renderings, is multithreaded to take advantage of multiple processor workstations, and includes features such as sub-surface scattering, image-based rendering and HDRI support, as well as caustics, photon mapping, and bump-mapped shadow distortions. Features new to version 1.2 include support for 3Ds Max 6, advanced shadow plug-ins, a skin shader, and the addition of support for IES files (to allow importing of the photometric data for actual lights).

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Peter Sheerin

Blogger

Peter Sheerin is the editor of Gamasutra.

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