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Changing face of China gaming online operations

The online operations (publishing) in China is currently undergoing a significant change in structure.

Tim Allison, Blogger

June 23, 2009

1 Min Read
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China online today is going through one of its most significant changes. Publishers and now linking with "competitors" from an operational perspective. Multiple distributors for each title, reducing the risk and spreading the reach.

The distribution channels across China (outside major cities) are extremely fragmented with many regional users limited in content choice. Bringing a title to market must include distribution strategies which then address how local players access content and how they pay for it.

What does this mean for western content looking for licensing partners?We can expect that as the market matures it is starting to segment; the demand for wider content has begun. With that comes increased competition, specialized operators. The opportunities will continue to expand, the deal structures in turn will also adjust.

The "publisher" will still hold the license agreement however more operational partners will join the agreement.This is part of the market's rapid expansion, at some point in the distant future it may again consolidate.

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About the Author

Tim Allison

Blogger

Tim Allison is a 20 year Game Industry Asia Pacific business development executive. His background includes Sega Marketing Manager Australia, VP International Sales Interplay and is currently the CEO of Omake Interactive Services. Tim begun Asian based JV companies for Interplay in the late 1990s. His focus for 10 years has been taking western content into Asia. His company Omake specializes in online games both core and casual, they have generated over $30m in revenue and licensing fees for their clients from Asian partnerships. Clients have included Turbine, Flying Lab, Trymedia, Optics China, IAH Singapore and PlayFirst.

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