Sponsored By

Column: 'A Journalistic Bent: The Ends Of Exploration'

The latest in Jim Rossignol's 'A Journalistic Bent' columns looks at 'the value of exploration', with the columnist arguing: "When gamers play something in the same way because a game is designed that way, the potential for their telling stories about the

Simon Carless, Blogger

June 13, 2006

1 Min Read
Game Developer logo in a gray background | Game Developer

The latest in Jim Rossignol's 'A Journalistic Bent' columns looks at 'the value of exploration', with the columnist arguing: "When gamers play something in the same way because a game is designed that way, the potential for their telling stories about their experiences is reduced." Referencing Valve founder Gabe Newell's comments in a recent interview that: "...people pay for the game, but don't get to play five sixths of the game, which I feel is a mistake. You spend all of this time to build stuff that most players will never ever ever see", it's suggested by Rossignol: "Newell's response has been nagging me all week. Is it really not a good use of resources to make a game open-plan? Some part of my brain deformed by a career in gaming isn't so sure. I've appreciated every second of Valve's scintillating output over the last eight years, but there's something about the games that do not have a single route from start to finish that inspires me just as much, if not more than the Valve exemplars. I wrote five versions of this column trying to pin it down." You can now read the full Gamasutra column on the subject for more insight on the issue (no registration required, please feel free to link to this article from external websites).

Read more about:

2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like