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Column: 'The Esoteric Beat: Machinima, Shopping, The Future'

In another of today's features, regular columnist Jim Rossignol takes a look at the latest goings-on in esoteric game topics for 'The Esoteric Beat' column.

In this week...

Simon Carless, Blogger

November 29, 2005

1 Min Read
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In another of today's features, regular columnist Jim Rossignol takes a look at the latest goings-on in esoteric game topics for 'The Esoteric Beat' column. In this week's column, Jim looks at the concept of turning in-game objects into real items, the latest political machinima using Lionhead's The Movies game engine, and the fate of Sony, at least according to the strange chaps at About.com. You can now read the full Gamasutra column on the subject, including these looks at virtual production, political machinima, and the fate of Sony. (no registration required, please feel free to link to the article from external websites).

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2005

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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