Sponsored By

E-On Software Ships Vue 5 xStream

Graphics tool developer e-on software has announced the immediate availability of the Vue 5 xStream plug-ins for 3ds max and Maya. Vue 5 xStream is a suite of plug-ins th...

Simon Carless, Blogger

January 31, 2006

1 Min Read
Game Developer logo in a gray background | Game Developer

Graphics tool developer e-on software has announced the immediate availability of the Vue 5 xStream plug-ins for 3ds max and Maya. Vue 5 xStream is a suite of plug-ins that enable the seamless integration of Vue environments into Autodesk 3DS Max and Maya projects (plug-ins for LightWave, Cinema 4D and XSI are underway). Vue 5 xStream bridges the gap between e-on software's Vue natural 3D environment software and the industry's leading 3D applications, and streamlines integration by effectively eliminating any need for import/export or compositing processes. Users can open any Vue 5 Infinite scene directly inside Maya/Max, and blend native objects and animations with the Vue environments, with full 2-way mutual shadow casting, reflection, refraction and lighting. They can then render everything in a single pass with Maya Mental Ray, Maya software renderer and Max Mental Ray. "Vue 5 xStream is our response to the request from CGFX studios for a streamlined solution to integrate Vue environments into their production pipeline. Thanks to xStream, studios can now efficiently reap the benefits of Vue's dedicated natural environment toolkit,", said Nicholas Phelps, president of e-on software. Vue 5 xStream is available for 3DS Max 7 and higher and Maya 6 and higher (Windows 2000/XP only, a Mac OS X version will be available Q2 2006), and is compatible with 3ds Max's MentalRay and Maya Software and MentalRay renderers.

Read more about:

2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like