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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
While EA says its incurring "significant development costs" for its Star Wars MMO The Old Republic, the company says those costs could turn in to significant profits with relatively moderate subscriber numbers.
While EA says it is incurring "significant development costs" for its Star Wars-themed MMO The Old Republic, the company says those costs could turn in to significant profits with relatively moderate subscriber numbers. "At half a million subscribers, the game is substantially profitable, but it's not the kind of thing we would write home about," EA CEO John Riccitiello said in a Gamasutra-attended conference call accompanying EA's third quarter fiscal earnings report today. "Anything north of a million subscribers, it's a very profitable business." Riccitiello stressed to investors that the costs being incurred now would "essentially turn on a dime" to profits the day the title ships, a date still targeted for sometime after March but before the end of calendar 2012. Riccitiello also criticized some news outlets for irresponsible reporting on the game's development costs. "There's been a fair amount of talk on various blogs describing [Old Republic development] spends that are vastly higher than anything we've ever put in place," he said. "Don't read gamer blogs as having any substance. They bring a chuckle, but they also bring a frustration for those that are being responsible with the management of EA's R&D dollars." In May, EA CFO Scott Brown said the game was "the largest R&D project EA has ever undertaken in terms of total dollars that we expect to spend bringing the title to market."
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