Sponsored By

EA: NPD Data 'A Misrepresentation Of The Entire Industry'

The failure of NPD data to capture game sales outside of U.S. physical retail "is like measuring music sales and ignoring something called iTunes," says EA, highlighting tracking conflicts as digital markets rapidly flower.

Leigh Alexander, Contributor

March 14, 2011

1 Min Read
Game Developer logo in a gray background | Game Developer

As digital markets and new platforms rapidly emerge, the U.S.'s NPD data, which tracks only retail software, hardware and accessory sales, is an ever less-thorough picture of the video game industry's health. Many investors still see physical software percentage declines as reasons to be cautious about game publishers -- and those publishers are beginning to speak out. "Using NPD data for video game sales is like measuring music sales and ignoring something called iTunes," Electronic Arts corporate communications' Tiffany Steckler tells CNN Money. "We see NPD's data as a misrepresentation of the entire industry." NPD data doesn't capture titles sold digitally over console storefronts like Xbox Live Arcade, PlayStation Network and WiiWare, nor does it track the performance of subscription-based games, downloadable games or item sales in browser-based games, Facebook games or in mobile markets, all of which are rapidly gaining marketshare within the overall game industry. EA in particular is heavily impacted by the incomplete data, as a key pillar of the publisher's current profitability strategy involves a rapid shift to digital business models alongside more traditional core retail franchises. NPD analyst Anita Frazier said her firm is taking steps towards better tracking of total industry revenues through quarterly reports that track digital sales. "This in addition to what we are best known for and that is our monthly reporting of new physical sales occurring at retail," she said. Analysts tend universally to agree that digital business models represent the highest growth opportunity for the video game industry, as Stern Agee's Arvind Bhatia notes in the report. But it's not quite a black-and-white argument, asserts Wedbush's Michael Pachter: "EA saying physical game sales don't matter is like Best Buy saying television sales don't matter," he says.

Read more about:

2011

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like