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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Officials from Electronic Arts have posted the company’s third quarter financial results, for the period ending December 31, revealing a smaller than expected sales decli...
Officials from Electronic Arts have posted the company’s third quarter financial results, for the period ending December 31, revealing a smaller than expected sales decline over the Christmas period. During the quarter the company reported a net profit of $375 million, or $1.18 per share, compared with $392.3 million, or $1.26 per share at the same time last year. Revenue also fell to $1.43 billion, from $1.48 billion a year ago. However, the fiscal 2005 figure includes a $47 million foreign currency benefit. Indeed, the company’s slip in revenues was entirely due to its performance in North America, with earnings increasing in Europe by 1 percent and in Asia by 9 percent. Excluding certain items, EA reported a profit of $1.23 per share, which is above analyst expectations of $1.17 per share on revenue of $1.42 billion. The company had nine games that sold more than 1 million units in the quarter, seven of which passed 2 million units. CFO Warren Jenson said widespread shortages of game consoles at the holidays had a mixed effect. "I would say that in North America it was more noise, and in Europe it had an impact," he told Reuters. "It was a very healthy software quarter, regardless." For the fiscal year ending in March, EA forecasts earnings per share of $1.82 to $1.87, or $1.90 to $1.95 excluding items, on revenue of $3.28 billion to $3.33 billion. Analysts had expected earnings per share excluding items of $1.94 for the year on revenue of $3.3 billion.
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