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Elemental Audio Announces Plug-In Updates

Elemental Audio Systems has announced a name change for its new peak limiter and the availability of updates for all of its commercial audio plug-ins.

Formerly known as...

Simon Carless, Blogger

March 24, 2005

1 Min Read
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Elemental Audio Systems has announced a name change for its new peak limiter and the availability of updates for all of its commercial audio plug-ins. Formerly known as Finalis, Elemental Audio Systems' limiting plug-in and newest product has been renamed Finis. The plug-in updates, released for Firium, Eqium, Neodynium, and Finis, address several issues and offer improved user experience and audio quality. All supported plug-in formats, including Digidesign RTAS, Steinberg VST, and Apple Audio Unit (AU), are affected by the updates. The new versions are free to all current, registered customers. Finis, the plug-in formerly known as Finalis, is a true brick-wall peak limiter and loudness maximization plug-in. Finis combines a simple interface with an intelligent processing engine to provide smooth and transparent limiting. Firium and Eqium, Elemental Audio Systems' award winning EQ plug-ins, offer two distinct approaches to equalization. Firium is an intuitive linear phase equalizer with built-in spectrum analyzer that allows users to draw their desired EQ. Eqium, an unlimited band EQ toolbox, allows users to create a custom EQ exactly to their specifications using any combination of its eleven filter types. In addition to traditional filter types, Eqium offers filters for noise removal and special effects tasks. Both EQ plug-ins provide pristine audio quality and can be used for mixing and mastering purposes. An innovative compressor and dynamics processing plug-in, Neodynium employs sophisticated processing techniques to provide greater control of audio levels than existing products while delivering the topnotch sound quality audio professionals demand. Neodynium brings a cutting edge, visual approach to compression that supplies invaluable information for optimizing and directing compression efforts and ensuring effective compressor use.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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