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Feature: 'Advancing Your Game Industry Career within the Same Company (It Can Happen)'

Today's main Gamasutra feature sees Marc Mencher and Leah Rubin discussing ways of developing a lasting career in the video game industry, including what companies can do...

Simon Carless, Blogger

July 18, 2005

1 Min Read
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Today's main Gamasutra feature sees Marc Mencher and Leah Rubin discussing ways of developing a lasting career in the video game industry, including what companies can do to help their employees travel a happily ascending career path, and what workers can do to keep their bosses happy and get ahead in the business. The article is introduced with the following conundrum from the pair: "We've all seen the retirement party scene in movies and commercials: Hal is retiring after 25 years at the company. Toasts are given and cake eaten before a tearful Hal packs up the last of his desk and walks out the door. Does anyone in the game industry ever get a retirement party? If you make it with one company for more than a year you may feel as though you deserve one. Is the only way to advance to continue to jump from developer to developer? Or is an upwardly progressing career path within one company an actual possibility in games? In short, the answer depends on you and the company. The following addresses what a company can do, and what you can do within that company, to advance your career so you can have your retirement party cake and eat it, too." You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites).

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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