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Feature: 'amBX: Rumble in the Sofa'

In one of today's main Gamasutra features, and highlighting a more environmental approach to video game immersion, Iain Simons visited Philips' UK research labs to take a...

Simon Carless, Blogger

March 17, 2006

1 Min Read
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In one of today's main Gamasutra features, and highlighting a more environmental approach to video game immersion, Iain Simons visited Philips' UK research labs to take a look at the company's amBX initiative, which aims to use light, color, sound, heat and air to submerge the gamer within a complete "sensory surround experience". According to Simons' comments on seeing the technology in action: "Arriving at the Philips labs in Redhill, Surrey, it's difficult not be seduced by this fascinating proposition. The demonstration begins with footage from Revolution Software's Broken Sword: The Sleeping Dragon title. Footage set in the desert, and the ambient lighting in the room floods yellow. As we move into darkness, so the light dims. In another scene, a flame burns to the right of the screen – and so to the right the lighting in the room flickers orange/red. As collision events occur within the game, rumble features react from within the arms of the sofa we are sitting on. Finally, as a plane flies toward us on screen fans are activated in front of us and we are blown with air. Experientially, this is probably the most striking moment – albeit also the most surreal. Lighting, sound and rumble are features we are conversant with as players – but air?" You can now read the full Gamasutra feature on the subject, including more the intriguing, if distinctly alternative game-related technology, which is due to launch a set of PC-compatible peripherals later in 2006 (no registration required, please feel free to link to the article from external websites).

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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