Sponsored By

Feature: 'Audio Gallery - Joshua Mosley'

In today's Gamasutra audio gallery, we check out the work of composer & producer Joshua Mosley, who is based in Puyallup, WA, and has worked on game titles including _S...

Simon Carless, Blogger

January 20, 2006

1 Min Read
Game Developer logo in a gray background | Game Developer

In today's Gamasutra audio gallery, we check out the work of composer & producer Joshua Mosley, who is based in Puyallup, WA, and has worked on game titles including Strike and Retrieve, which is the official game of the U.S. Navy, and PC titles in the Hunting Unlimited series. Mosley is a composer & producer for film, television, video games, and recording artists, who has collaborated with such names as two-time Emmy winner Hummie Mann (Year of the Comet, Robin Hood Men in Tights), up-and-coming director Paul Gordon (Teen People Magazine's "20 Teens Who will Change The World"), the UPN network, and Hip Games, in addition to his other video game work. You can learn more about Mosley and listen to some of his more recent and earlier work for multiple game titles in this latest Gamasutra audio gallery. [NOTE: if you are an video game audio or graphics professional interested in submitting an audio/art gallery for possible feature inclusion on Gamasutra, please submit assets via the gallery application page.]

Read more about:

2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like