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Feature: 'Blogged Out: Gamble, Episode, Satire'

In another of today's main features, regular columnist Jim Rossignol presents this week's 'Blogged Out', a news report that looks at the world of developer blogging and t...

Simon Carless, Blogger

November 18, 2005

1 Min Read
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In another of today's main features, regular columnist Jim Rossignol presents this week's 'Blogged Out', a news report that looks at the world of developer blogging and the conversations being had with the community at large. This week, Rossignol visits Chris Bateman, GrumpyGamer, Brett Douville and Big G, the last of whom presents some useful new approaches to game management: "At the top will be the visionary. He'll come up with the high-level concept like "clone Halo". He'll give useful feedback like "make it more fun" and "this isn't cool enough". Below him, we have the chairmen of the right and left sides of the screen. Each one is responsible for all the bugs, gameplay and art that fall on their half of the screen. They both are responsible for the board of directors (which of course has a chairman) that includes director of fun, director of ripping other games off, director of doing nothing, director of time wasting, and director of scheduling." You can now read the full Gamasutra column on the subject, also including looks at game censorship, episodic downloads, and the Sony rootkit (no registration required, please feel free to link to the article from external websites).

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2005

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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