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Feature: 'Customer Support Confidential: Know Your Enemy'

In the second installment of this original Gamasutra series, our anonymous casual games customer support rep discusses tactics for dealing with disgruntled video game con...

Simon Carless, Blogger

August 28, 2006

1 Min Read
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In the second installment of this original Gamasutra series, our anonymous casual games customer support rep discusses tactics for dealing with disgruntled video game consumers, including the rich, the poor, and the... angry? Following on from the first 'Customer Support Confidential' feature, author William Kinnikin explains the following in his introduction: "Now that you understand the basics of what you’ll be dealing with as a customer support representative here at A MAJOR CASUAL GAMES PORTAL, it’s time to get a better idea of whom you’ll be dealing with. In the interest of saving your faith in humanity, you need to remember that you are often coming into contact with these people at their worst. They’ve spent hours trying to get a game working on a computer they are simultaneously ignorant of and frightened by. They are frustrated and tired. That said, some of them are just mean and stupid. There are three basic moods that customers tend to fall into. They are: * Angry * Friendly * Indignant The thing to remember is that there is almost always a gap in between their request for help, and your reply. Friendly can easily turn to Angry. Surprisingly, Angry is often Friendly by the time you get back to someone." You can now read the full Gamasutra feature on the topic, including plenty more shocking exposes from the world of casual game customer support (no registration required, please feel free to link to this feature from external websites).

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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