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Feature: 'Gamasutra Podcast: Interview With CGW's Jeff Green'

Gamasutra's latest version of its <a href="http://www.gdcradio.net/">regular podcast</a> features an in-depth interview with Jeff Green, the Editor-in-chief of Computing Gaming World magazine, discussing CGW's rebranding and how to break PC gaming's one-

Simon Carless, Blogger

September 5, 2006

1 Min Read
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Gamasutra is proud to present the ninth Gamasutra Podcast, part of our series of weekly podcasts that alternate between two sources under the overarching GDC Radio brand. These are the Gamasutra Podcast, a new original podcast show, and GDC Radio Archives, which will exclusively feature the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences. Today's edition of the Gamasutra Podcast, presented by Tom Kim, features an in-depth interview with Jeff Green, the Editor-in-chief of Computing Gaming World magazine. In it, Jeff discusses the reasons why he and his staff at Ziff Davis decided to rebrand Computer Gaming World as Games For Windows magazine, how to break PC gaming's image as the 'red-headed stepchild' of video gaming, and a plethora of other fascinating issues. You can now download the Gamasutra Podcast: Jeff Green Interview (.MP3, 51 minutes, 26mb). You can subscribe to GDCRadio.net podcasts using iTunes and searching the directory for GDC Radio or by clicking this link. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio.

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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