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Feature: 'GDC Keynote: Building a Better Battlestar'

One of today's main Gamasutra features covers the GDC Vision keynote "Building a Better Battlestar", featuring Battlestar Galactica creator and producer Ronald D. Moore s...

Simon Carless, Blogger

March 23, 2006

1 Min Read
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One of today's main Gamasutra features covers the GDC Vision keynote "Building a Better Battlestar", featuring Battlestar Galactica creator and producer Ronald D. Moore sharing his thoughts and experiences on updating and re-imagining a well-known IP, with some great success. In the introduction, Moore both quips about the background and talks a little about his reasons for being at the show: "Ron Moore began by jokingly stating his confusion at being invited to a video game convention. "Or maybe I'm here to talk about the Ron Moore first-person shooter... go around shooting network executives... ex-wives with alimony payments. Dealing with legions of disgruntled fans. The finale would be a showdown with Walter Koenig at a Star Trek convention in Grand Rapids, Michigan for ultimate control of the universe." He then conceded that he was asked to come because much like Hollywood these days, a large amount of games made now are sequels, updates, adaptations or outright remakes of an existing IP. As showrunner on what is considered to be one of the most successful updates of an existing property, the hope was that Moore could explain the decisions made that appeal to new and larger audience unfamiliar with the Galactica, as well as appeal to fans (most of them at any rate) of the original, which Moore described as "an early childhood guilty pleasure."" You can now read the full Gamasutra coverage on the matter, including detailed information on this fascinating keynote (no registration required, please feel free to link to this feature from external websites).

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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