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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In today's main feature article (free reg. req.), Michael Zenke sits down with Turbine Executive Producer Jessica Mulligan to discuss trends in the MMO industry, the new ...
In today's main feature article (free reg. req.), Michael Zenke sits down with Turbine Executive Producer Jessica Mulligan to discuss trends in the MMO industry, the new Asheron's Call expansion, and the eyebrow-raising announcement that Sony Online Entertainment would be publishing the new expansions to Turbine's games. Mulligan's reply on the most significant development or improvement in today's games explains the changes she has seen in the years she's worked on massively multiplayer titles: "To give you a comparison example: In the five year period of 1987 to 1992, when I was producing games at the old online services of AOL and GEnie, I started a total of a dozen MMOs. Total advances for those twelve MMOs: Less than $100,000. Now, making a decent MMO can run upwards of $30 million to get a decent game out the door with enough content to please today's customers." You can now read the full Gamasutra feature on the subject (free registration required.)
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