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Feature: 'Call Of The Wild - Turbine's Jessica Mulligan On MMO Trends'

In today's main feature article (free reg. req.), Michael Zenke sits down with Turbine Executive Producer Jessica Mulligan to discuss trends in the MMO industry, the new ...

Simon Carless, Blogger

April 22, 2005

1 Min Read
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In today's main feature article (free reg. req.), Michael Zenke sits down with Turbine Executive Producer Jessica Mulligan to discuss trends in the MMO industry, the new Asheron's Call expansion, and the eyebrow-raising announcement that Sony Online Entertainment would be publishing the new expansions to Turbine's games. Mulligan's reply on the most significant development or improvement in today's games explains the changes she has seen in the years she's worked on massively multiplayer titles: "To give you a comparison example: In the five year period of 1987 to 1992, when I was producing games at the old online services of AOL and GEnie, I started a total of a dozen MMOs. Total advances for those twelve MMOs: Less than $100,000. Now, making a decent MMO can run upwards of $30 million to get a decent game out the door with enough content to please today's customers." You can now read the full Gamasutra feature on the subject (free registration required.)

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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