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In today's main feature article (free reg. req.), Ubisoft producer Geneviève Lord co-ordinates a Gamasutra-exclusive postmortem that looks back on the creation of _Myst...
In today's main feature article (free reg. req.), Ubisoft producer Geneviève Lord co-ordinates a Gamasutra-exclusive postmortem that looks back on the creation of Myst IV: Revelation from the eyes of several members of Ubisoft's Montreal studio. Ms. Lord comments on this unconventional approach to the write-up for this continuation of Cyan's classic adventure series in her introduction to the detailed piece, explaining: "When I was asked for a postmortem on Myst IV: Revelation, I was faced with a dilemma - the fact was that with three years in the making, there weren't very many people who had been on Myst IV from conception to finish, and some key players had come, gone and left us with new challenges and many questions. We had changed the creative director, the producer, and the artistic director… Also, opinions on what went well or wrong on the project differed greatly. Therefore, I decided to give key players representing different aspects of the game a chance to express themselves on the making of Myst IV: Revelation." You can now read the full Gamasutra feature on the subject (free registration required.)
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