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Feature: 'Postmortem: Ubisoft's Myst IV - Revelation'

In today's main feature article (free reg. req.), Ubisoft producer Geneviève Lord co-ordinates a Gamasutra-exclusive postmortem that looks back on the creation of _Myst...

Simon Carless, Blogger

April 21, 2005

1 Min Read
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In today's main feature article (free reg. req.), Ubisoft producer Geneviève Lord co-ordinates a Gamasutra-exclusive postmortem that looks back on the creation of Myst IV: Revelation from the eyes of several members of Ubisoft's Montreal studio. Ms. Lord comments on this unconventional approach to the write-up for this continuation of Cyan's classic adventure series in her introduction to the detailed piece, explaining: "When I was asked for a postmortem on Myst IV: Revelation, I was faced with a dilemma - the fact was that with three years in the making, there weren't very many people who had been on Myst IV from conception to finish, and some key players had come, gone and left us with new challenges and many questions. We had changed the creative director, the producer, and the artistic director… Also, opinions on what went well or wrong on the project differed greatly. Therefore, I decided to give key players representing different aspects of the game a chance to express themselves on the making of Myst IV: Revelation." You can now read the full Gamasutra feature on the subject (free registration required.)

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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