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Feature: 'Retro Redux: The 24 Hour Game Design Jam'

Today's main Gamasutra feature article (free reg. req.) deals with Retro Redux, an Atari-sponsored 24-hour game design event that challenged college students from across ...

Simon Carless, Blogger

April 19, 2005

1 Min Read
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Today's main Gamasutra feature article (free reg. req.) deals with Retro Redux, an Atari-sponsored 24-hour game design event that challenged college students from across New York to forge games using technology comparable to the original Atari 2600. Our correspondent Matt Hawkins participated as advisor to Team SVA, and has provided a diary of his experiences at the Retro Redux event to Gamasutra. Matt starts his account with some trepidation: "Aside from the awkwardness that comes from having to be awake early on a Saturday morning, there's a nervous energy that's pervasive throughout, which is to be expected. After all, no one there has ever made an Atari 2600 game and very few really know what lies ahead." You can now read the full Gamasutra feature on the event (free registration required.)

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2005

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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