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Feature: 'Road To The IGF: Rich Carlson (Weird Worlds)'

One of today's main features is this 'Road To The IGF' feature, profiling and interviewing each of the finalists in the 2006 Independent Games Festival main competition. ...

Simon Carless, Blogger

March 8, 2006

1 Min Read
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One of today's main features is this 'Road To The IGF' feature, profiling and interviewing each of the finalists in the 2006 Independent Games Festival main competition. Today's interview is with Rich Carlson of Digital Eel, the "garage band" developers of the short but epic space opera game Weird Worlds: Return To Infinite Space, which is nominated for the Innovation In Audio award at the 2006 IGF, as well as the Seumas McNally Grand Prize. The developers' description of this space exploration adventure explains: "Weird Worlds: Return to Infinite Space is a space adventure, starship combat and strategy game set in the plausibly implausible universe of Digital Eel's Strange Adventures in Infinite Space. Weird Worlds emphasizes replayability and features intelligent random universe generation, a unique turn-based movement system, real-time starship combat and an easy one-click interface." You can now read the full Gamasutra feature on the subject, including more information on the origin of Digital Eel and the steps taken to make this indie sequel (no registration required, please feel free to link to the article from external websites).

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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