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One of today's main features is this 'Road To The IGF' feature, profiling and interviewing each of the finalists in the 2006 Independent Games Festival main competition. ...
One of today's main features is this 'Road To The IGF' feature, profiling and interviewing each of the finalists in the 2006 Independent Games Festival main competition. Today's interview is with Rich Carlson of Digital Eel, the "garage band" developers of the short but epic space opera game Weird Worlds: Return To Infinite Space, which is nominated for the Innovation In Audio award at the 2006 IGF, as well as the Seumas McNally Grand Prize. The developers' description of this space exploration adventure explains: "Weird Worlds: Return to Infinite Space is a space adventure, starship combat and strategy game set in the plausibly implausible universe of Digital Eel's Strange Adventures in Infinite Space. Weird Worlds emphasizes replayability and features intelligent random universe generation, a unique turn-based movement system, real-time starship combat and an easy one-click interface." You can now read the full Gamasutra feature on the subject, including more information on the origin of Digital Eel and the steps taken to make this indie sequel (no registration required, please feel free to link to the article from external websites).
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