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Feature: 'Student Thesis - Controller Mediation in Human-Computer Play'

In today's student feature, part of Gamasutra's education coverage, we present a honors thesis by Tony Thulatimutte, presented to Stanford University and titled: ' Contro...

Simon Carless, Blogger

November 16, 2005

1 Min Read
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In today's student feature, part of Gamasutra's education coverage, we present a honors thesis by Tony Thulatimutte, presented to Stanford University and titled: ' Controller Mediation in Human-Computer Play'. Sheppard's introduction to his thesis explains: "In the mid-to-late-20th century, the advent of the computer game signaled the beginning of a new mode of play interaction. Whereas previously playing a game would typically involve direct physical interaction with its elements (soccer balls, billiards, chess pieces), computer games introduced the notion of using hardware input devices to produce game action, with the consequence that any arbitrary quantifiable physical input might be transduced to produce any arbitrary game output. Computer input devices are therefore novel intermediaries in games and the act of play, and the psychological and qualitative impacts of their design and usage on players, as well as their symbolic role in an increasingly mediated society, are the topics of this paper." You can now read the full synopsis and download the full 177 page DOC for this honors thesis (no registration required.)

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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