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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Back for another year of his "Bad Designer, No Twinkie" feature, Earnest Adams calls out the guilty parties with an all-new list of common game design mistakes he's been collecting over the past year -- Dungeon Keepers, Grand Theft Auto, eve
Earnest Adams returns with his annual "Bad Designer, No Twinkie" feature, bringing with him a fresh new batch of "Twinkie Denial Conditions" inspired by reader submissions collected over the past year. As with previous years, Adams takes developers to task -- and, of course, denies them cream-filled snacks -- for mistakes, sloppiness, laziness and just-plain-awful ideas. "Some of these are biggies that I really should have mentioned years ago," Adams says. Among the items on this year's list: Mandatory Wildly Atypical Levels, as defined in the article by reader Joel Johnson: I'd like to point out the painfully irritating sections of games where they "change it up." Mini-games are fine by me, but when the game is an FPS except for two levels where you drive a car, race style, that's not a lot of fun. It's just padding that hides the fact that there isn't a lot of content in the main game. Another move that Adam says is by no means worthy of Twinkies is the use of "Dominant Strategy": It refers to a state of affairs in which one particular course of action (a strategy) always produces the best outcome regardless of circumstances. A dominant strategy doesn't necessarily guarantee victory, but it is always the best choice available. As a result, there's never any reason to use a different strategy. A game with a dominant strategy is flawed, because it offers no meaningful decisions for the player to make. You can now read the complete feature, which includes more of Adams' in-depth analysis on these and many other game design mistakes he's collected with the help of readers over the past year.
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