Sponsored By

Feature: 'The Esoteric Beat: Launch, Impact, Vogue'

In another of today's main features, regular columnist Jim Rossignol takes a look at the latest goings-on in esoteric game topics for 'The Esoteric Beat' column.

In this...

Simon Carless, Blogger

November 15, 2005

1 Min Read
Game Developer logo in a gray background | Game Developer

In another of today's main features, regular columnist Jim Rossignol takes a look at the latest goings-on in esoteric game topics for 'The Esoteric Beat' column. In this week's column, Jim points out a relative study of video game launches, some PSP-inspired art, both photographic and in-game, a bunch of classic video game adverts, and some interesting approaches to cyberspace from Steven Shaviro. You can now read the full Gamasutra column on the subject, including these looks at critical marketing, social impact and cyberculture class. (no registration required, please feel free to link to the article from external websites).

Read more about:

2005

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like