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In one of today's main Gamasutra features, Perpetual Entertainment's Ian Pieragostini describes some of the pre-production visual development work for his company's fort...
In one of today's main Gamasutra features, Perpetual Entertainment's Ian Pieragostini describes some of the pre-production visual development work for his company's forthcoming Star Trek Online MMO, and explains why and how it is helpful to determine the visual look of a game before you begin production on it. In the introduction, Pieragostini suggests: "Visual look development is the process of nailing down the visual look of a game and how it can be realized in the game engine. The goal is to answer the question: What is your game going to look like and how are you going to do it? By the end, you should have an in-game demo showing your environment at near shippable quality. Keep the area small. If there are multiple environments, develop one at a time. Choose the most important environments first. This article describes the process using a case study: Star Trek Online." You can now read the full Gamasutra feature on the subject, including more on Perpetual's attempts to accurately prototype the look for a noted visual universe (no registration required, please feel free to link to this feature).
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