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Feature: 'Visual Look Development: A Case Study with Star Trek Online'

In one of today's main Gamasutra features, Perpetual Entertainment's Ian Pieragostini describes some of the pre-production visual development work for his company's fort...

Simon Carless, Blogger

February 21, 2006

1 Min Read
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In one of today's main Gamasutra features, Perpetual Entertainment's Ian Pieragostini describes some of the pre-production visual development work for his company's forthcoming Star Trek Online MMO, and explains why and how it is helpful to determine the visual look of a game before you begin production on it. In the introduction, Pieragostini suggests: "Visual look development is the process of nailing down the visual look of a game and how it can be realized in the game engine. The goal is to answer the question: What is your game going to look like and how are you going to do it? By the end, you should have an in-game demo showing your environment at near shippable quality. Keep the area small. If there are multiple environments, develop one at a time. Choose the most important environments first. This article describes the process using a case study: Star Trek Online." You can now read the full Gamasutra feature on the subject, including more on Perpetual's attempts to accurately prototype the look for a noted visual universe (no registration required, please feel free to link to this feature).

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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