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Follow Gamasutra's VRDC coverage right here!

The inaugural standalone Virtual Reality Developers Conference is happening next week! Follow Gamasutra's on-site coverage on our special event page.

October 28, 2016

1 Min Read
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The inaugural standalone Virtual Reality Developers Conference is happening next week!

Gamasutra will be there to cover a wide variety of talks, roundtable discussions, demos and workshops during the show, which is happening November 2nd and 3rd (next Wednesday and Thursday) at the Park Central Hotel in San Francisco.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show. (Or, you can still register to attend right here.)

We’ll be on site to bring you highlights from talks including:

REINVENTING PSYCHONAUTS FOR VR

- Chad Dawson (Double Fine Productions)

FULL SPEED FLYING IN VR! THE R&D BEHIND EAGLE FLIGHT

- Olivier Palmieri (Ubisoft Montreal)

PREPPED FOR LAUNCH, THE EVE: VALKYRIE DEVELOPMENT STORY

- Andrew Willans (CCP Games)

LESSONS IN BUILDING VR MOTION/TOUCH EXPERIENCES AT THE LEADING-EDGE

- Alex Schwartz (Owlchemy Labs), Anna Sweet (Oculus), David Votypka (Red Storm, a Ubisoft Studio), Marc Tattersall (Schell Games), John Gibson (Tripwire Interactive)

VRDC 2016 is happening next week, November 2-3 at the Park Central Hotel in San Francisco. For further information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.

Gamasutra, VRDC and GDC are sibling organizations under parent UBM Americas.

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