Sponsored By

Frontier, Naughty Dog, Bungie To Keynote Develop Conference

Event organizer Tandem Events has announced a number of speakers, including Frontier's David Braben (LostWinds) and Naughty Dog's Richard Lemarchand, due to keynote the seven conference tracks at the forthcoming 2008 Develop Conference and Expo tak

June 10, 2008

1 Min Read
Game Developer logo in a gray background | Game Developer

Author: by Staff

Event organizer Tandem Events has announced a number of speakers, including Frontier's David Braben (LostWinds) and Naughty Dog's Richard Lemarchand, due to keynote the seven conference tracks at the forthcoming 2008 Develop Conference and Expo taking place on July 29-31st in Brighton, UK. The organizers say this year will mark the first time each track -- Art & Animation, Design, Production, Coding, Business, Audio and World Vision -- gets its own unique speaker, which are confirmed as follows: • ART & ANIMATION KEYNOTE Framestore and the Golden Compass: The Tools and Techniques of Visual Effects - Andy Lomas, Framestore • DESIGN KEYNOTE Halo AI Retrospective: Eight Years of Work on 30 Seconds of Fun - Damian Isla, senior engineer; AI lead programmer Halo 2 and Halo 3, Bungie Studios • PRODUCTION KEYNOTE Working Hard and Having Fun: How Naughty Dog Made Uncharted: Drake’s Fortune - Richard Lemarchand, co-lead game designer, Naughty Dog • CODING KEYNOTE Why the Future is Brighter than Ever - David Braben, founder, Frontier Developments • BUSINESS KEYNOTE The Broadening Imperative - Phil Spencer, general manager, Microsoft Game Studios Europe The speakers will join previously announced sessions by four developers involved in creating cult titles Patapon and Echochrome for Sony's PSP and PlayStation Network. Said event managing director Andy Lane, “This year’s keynote speakers are all revered experts in their fields and we are looking forward to hearing five very different presentations depicting the wide variety of stories, experiences and end products that make working in these industries so unique."

Read more about:

2008
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like