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Future PS5 updates will optimize cooling based on data from individual games

Now, thanks to a translation of a chat with 4Gamer (via ResetEra), we can learn a bit more about both how that cooling system came to be and how it'll evolve after the console's November launch.

Alissa McAloon, Publisher

October 19, 2020

1 Min Read
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One of the revelations from Sony’s big PlayStation 5 teardown video is that the sheer size of the next-generation PlayStation is due in no small part to the system’s cooling setup.

Now, thanks to a translation of a chat with 4Gamer (via ResetEra), we can learn a bit more about both how that cooling system came to be and how it’ll evolve after the console’s November launch.

According to that unofficial translation, Sony mechanical design head Yasuhiro Ootori says that Sony plans to monitor data around the Accelerated Processing Unit powering the fan, and use that feedback to optimize cooling and fan control.

“Various games will be released in the future, and data on the APU's behavior in each game will be collected,” explains Ootori. “We have a plan to optimize the fan control based on this data.”

Ootori reiterates that one of the key design goals for the PlayStation 5 was to reduce how much noise the console made, both through its cooling system and conscious choices with how features like optical drives are structured within the console’s chassis. The rest of the translated chat shared over at ResetEra explores how the design teams at Sony approached these issues over the years, and how the solutions eventually manifested in the design of the PlayStation 5 that’ll grace players’ living rooms next month.

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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