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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Interested in contributing to Gamasutra's feature articles section? Gamasutra is now holding an <a href=mailto:[email protected]>open call for submissions</a> from game professionals, from tech and design articles to postmortems and beyond.
Interested in contributing to Gamasutra's feature articles section? Gamasutra is now holding an open call for submissions from game professionals, on a variety of disciplines and topics. Gamasutra's features section relies on game professionals for a large portion of its articles. For example, recent highlights have included Introversion's John Knottenbelt's recent article on indie gem Darwinia's network code, experienced coders Johannes Norneby and Tobias Olson on coding practices, and Demiurge's dev team delivering a postmortem of iPhone hit WordFu. Other notable pieces have included Fracture multiplayer lead Tim Ryan expounding on wikis, Gala Networks' PR master Julien Wera detailing just what goes into game PR, and Blue Castle level design director Josh Bridge picking apart exactly what makes a great cover shooter level -- the beating heart of Gamasutra is your submissions. Of course, that's where you come in. We want to hear your ideas for articles -- in any discipline -- and work to help you get them onto Gamasutra. This site was created to serve game professionals, and the best possible way to address that audience is when game professionals share their expertise. Our editorial staff is happy to help you in shaping, polishing, editing, and presenting your ideas; whether you have a draft, an outline, or even just a basic concept, please contact features director Christian Nutt. Gamasutra is always particularly interested in postmortems of games that have been released -- indie, AAA, and in-between -- as well as articles that concentrate on the major disciplines: programming, art, audio, design, and production. Game business articles are also welcomed.
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