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Gamasutra Expert Blogs: From Preorders To Projections

In the latest highlights from Gamasutra's <a href="http://www.gamasutra.com/blogs/expert/">Expert Blogs</a>, industry notables write about preorder bloat, projections for the new year, and why framerates really do matter.

Chris Remo, Blogger

January 7, 2010

1 Min Read

In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the official posting guidelines. In this latest round-up, industry notables write about preorder bloat, 2010 projections, and 60hz framerates. Here are the top blogs for the week: This Week's Standout Expert Blogs - The Ups and Downs (Wanda Meloni) After 2009, are the worst of the rampant layoffs over? M2 Research analyst Wanda Meloni thinks so, in this rigorously-researched piece on gaming trends from the last year and beyond. - Framerates Do Matter (Radek Koncewicz) Do framerates matter? Design consultant Radek Koncewicz thinks so, in this explanatory four-point technical overview. - Games Censorship and Classification in 2009 (Jas Purewal) Will game censorship issues continue to crop up in 2010? Lawyer Jas Purewal thinks so, in this recollection of some of the most significant game censorship and classification issues of 2009. - Preorder Offer Overflow (Jason Brown) Are preorder bonuses and special editions becoming bloated to the point of utter consumer confusion? Programmer Jason Brown thinks so, in this reflection on Mass Effect 2 and Dragon Age: Origins.

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2010

About the Author

Chris Remo

Blogger

Chris Remo is Gamasutra's Editor at Large. He was a founding editor of gaming culture site Idle Thumbs, and prior to joining the Gamasutra team he served as Editor in Chief of hardcore-oriented consumer gaming site Shacknews.

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