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Gamasutra Expert Blogs: From Prototyping Tips To The Problems With Realism

In highlights from Gamasutra's <a href="http://www.gamasutra.com/blogs/expert/">Expert Blogs</a>, industry notables write about diverse topics, including some advice for prototyping, and why realism in games can be a big problem.

Tom Curtis, Blogger

February 24, 2011

2 Min Read
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[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including some advice for prototyping, how IBM's Watson could change games of the future, and why realism in games can be a big problem.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs - Prototyping Tips (Alistair Doulin) Alistair Doulin offers eight tips to help indie developers create prototypes quickly and efficiently, offering insight on how to hone a team's focus and make the most out of finite resources. - Valuable Employee Reviews: Leadership, This One's For You (Keith Fuller) Hoping to encourage better treatment of employees, Keith Fuller argues that studios should look to foster growth in their employees with better evaluations and more efficient leadership. - How IBM’s Watson May Be Game Design’s Holy Grail (Brice Morrison) Impressed by the computational prowess of IBM's Watson, Brice Morrison wonders what the games of the future would be capable of if they were supported by such powerful technology. - Say It Ain't So! (Tom Buscaglia) Tom Buscaglia reflects upon statements made by THQ executive vice president Danny Bilson regarding the publisher's treatment of Kaos Studios, arguing that THQ's overall mission conflicts with some of its recent actions. - Anticlimactic: The Cost Of Realism In Cinematic Games (Adam Miller) Adam Miller looks at a handful of recent popular titles, explaining why realistic elements in games can hinder the overall experience by adding unnecessary confusion or complexity.

About the Author

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

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