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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In highlights from <a href="http://www.gamasutra.com/blogs/member/">Gamasutra's Member Blogs</a>, our bloggers write about diverse topics, including education, the execution of narrative, and promising looks into the future.
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including education, the execution of narrative, and promising looks into the future. Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. Here are the top member blogs for the week: This Week's Standout Member Blogs - What Game Designers Can Learn From Educators; What Educators Can Learn From Game Designers (Sebastion Williams) Sebastion Williams offers "A candid opinion about learning standards in video games and fun in education." - Into the murky depths! (J. Bronaugh Vorderkunz) J. Bronaugh Vorderkunz says, "Are you ready, kids? Grab yer divin' helmets and let's get salty! We're exploring the deeps - the narrative depth of videogames, that is...so all hands on deck!" - The Magical barrier of "10 million copies sold". (Tim Tavernier) Tim Tavernier writes: "I often use a complete arbitrary border of 10 million copies sold to show if a game (or game aspect) is moving gaming forward or not. While it is arbitrary, it also has meaning." - Death by a thousand cuts: an analysis of combat in Final Fantasy 13. (Andre Gagne) Andre Gange gives "A quick summary of my feelings and observations on Final Fantasy XIII's combat." - The Standout Games of E3 2010 Xander Markham) Xander Markham states: "This year's E3 was one dominated by casual titles, sequels and nostalgia. This article examines the few games that stood out from the crowd, offering glimpses of where the medium can go next."
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