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Gamasutra Member Blogs: From Moral Choices To Modern Cheating

In highlights from <a href="http://www.gamasutra.com/blogs/member/">Gamasutra's Member Blogs</a>, our bloggers write about diverse topics, including morality in games, difficulty settings, and the current incarnations of cheating.

Tom Curtis, Blogger

November 9, 2010

2 Min Read
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In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including morality in games, difficulty settings, and the modern incarnations of cheating. Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. Here are the top member blogs for the week: This Week's Standout Member Blogs - Morality In Video Games: Paint It Grey (Shoshannah Tekofsky) Frustrated by the limitations of binary "good" or "evil" choices in games, Shoshannah Tekofsky suggests developers aim for a more accurate and complex model of human morality. - We Are The Fanboys: Bias In Gaming Culture (Xander Markham) Game playing audiences have always been divided into factions of one sort or the other, and Xander Markham takes a look at the discriminatory nature of some players, hoping to shed light on why this competitive spirit exists. - The Difficulty I Want (Tim Keenan) Tim Keenan explores various methods of implementing difficulty settings, and explains why offering new ways to adjust difficulty can greatly improve an otherwise frustrating experience. - Are You The Character Or Are You God? (Isaiah Taylor) Isaiah Taylor considers the different ways in which we relate to game characters, and discusses how our perception of the protagonist can fundamentally alter the way we experience a game. - The Varying Degrees Of Cheating In Games (Josh Bycer) Josh Bycer breaks down the various forms of cheating in games, citing examples and explaining how each one allows players to alter a game's traditional rules for his or her benefit.

Read more about:

2010

About the Author

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

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