Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Gamasutra's latest installment of its <a href="http://www.gdcradio.net/">regular podcast</a> is the second part of our roundtable discussion on the state of game education, with participants including DigiPen's Claude Comair, Parsons School of Design's Ka
Gamasutra is proud to present the fourteenth Gamasutra Podcast, part of our weekly podcasts, which include both the Tom Kim-presented Gamasutra Podcast show, alongside the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences. Today's edition of the Gamasutra Podcast is the second part of our roundtable discussion about game education, featuring Dustin Clingman of Full Sail Real World Education, DigiPen's Claude Comair, GameCareerGuide's Beth Aileen Dillon, GameRecruiter's Marc Mencher, Paul Newell, course developer for the Art Institute of Vancouver, Parsons School of Design's Katie Salen, Dr. Peter Raad from the Guildhall at SMU, and USC's Tracy Fullerton. The following passage comes from the show's introduction, as featured in the first part of this podcast: "Often, discussions among game educators are reduced to the question of "how can these institutions better train folks for jobs in the industry." And although this panel did explore that subject, they also discussed the potential limitations of an industry-driven approach. As much as all of the educators on the panel agree that the medium is still emerging and defining what it might become, the field of game studies likewise is only at a nascent stage regarding its potential. Indeed, the point that emerges most strongly is that the field is able to support a range of institutions pursuing a broad spectrum of goals. These educational programs offer real differentiated, and excellent choices for those seeking to pursue studies in game production, design, and theory." You can now download the Gamasutra Podcast on Game Education, Part 2 (.MP3, 32 minutes, 14.5 MB). In addition, you can subscribe to the Gamasutra podcasts by clicking this link for iTunes. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio.
Read more about:
2006You May Also Like