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Lewis Pulsipher teaches game design -- and has strong words for hopeful students on <a href=http://gamecareerguide.com/features/757/features/757/industry_hopefuls_prepare_.php>the expectations they should have for their education</a>, in the latest featur
July 7, 2009
Author: by Staff
Lewis Pulsipher teaches game design -- and has strong words for hopeful students on the expectations they should have for their education, in the latest feature article on GameCareerGuide.com. To introduce his piece, Pulsipher reveals 10 things that are important to a well-rounded game education, whether or not the student eventually lands in the industry: "Three things you should want for yourself, for the good of your long-term future: * Prepare yourself so that you can obtain non-game industry jobs as well * If you're going to a college or university -- a good idea in most cases -- get a real, and useful, degree * When you learn game design, learn game design, not game production Let's add the three things the video game industry wants from "new blood": * Ability to work in teams * Ability to think critically ("critical thinking") * Understanding of the pipeline process Finally there are three things every employer wants from you: * Good written communication skills * Good oral communication skills * Ability to work in a team (yes, that again) Finally, the tenth item, which may be the most important: develop a productive orientation." Pulsipher takes the reader on brief tour through the different potential disciplines the industry offers on his road to explaining what the reader should consider in getting a game-oriented education. The full feature article is available to read right now on Gamasutra's sister educational site GameCareerGuide.com.
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