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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Mobile publisher Gameloft says its revenue grew by 11 percent to $170.2 million in 2009, most notably due to iPhone game sales, which grew 231 percent to $24.6 million year-over-year.
Paris-headquartered mobile game publisher Gameloft says its full-year revenue grew by 11 percent to €122.0 million ($170.2 million) in 2009, most notably due to an explosion in the company's iPhone game sales, which grew 231 percent to €17.6 million ($24.6 million) year-over-year. Gameloft has heavily invested in iPhone development, with its games frequently highlighted by Apple during press demonstrations. Its titles include Hero of Sparta, Assassin's Creed: Altair's Chronicles, and Ferrari GT: Evolution. Mobile game sales represented 94 percent of the company's overall revenue, with the remaining 6 percent being console-driven. The company has not yet released profit numbers. It is likely to do so along with its full year-end results to be released March 23. However, the company says its "profitability should increase dramatically," with a pre-stock operating margin of 8 to 9 percent, up from the previous year's margin of 3 percent. Gameloft's fourth quarter was less stellar, with revenue down 6 percent year-over-year to €31.8 million ($44.4 million) for the period that ended December 31. Nevertheless, iPhone game revenue, was up in the quarter, even if it didn't match full-year increases, growing 115 percent to €7.0 million ($9.8 million). The company blames its fourth quarter shortfall on a weakened dollar, and on its exit from the packaged goods market. Comparing only like-for-like revenues, Gameloft says its Q4 sales were up 7 percent.
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