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GameShadow, Konami Team For Regiment Patching

Video game update management tool firm GameShadow has announced a partnership with Konami of Europe which sees GameShadow’s update and patching software being included on...

Simon Carless, Blogger

February 28, 2006

1 Min Read
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Video game update management tool firm GameShadow has announced a partnership with Konami of Europe which sees GameShadow’s update and patching software being included on all copies of PC tactical shooting title The Regiment, which went on sale on the February in Europe. Those buying the game will be able to quickly and easily install the GameShadow software, and this will ensure that they are instantly able to automatically receive free patches and updates for The Regiment, as well as gaining access to a whole library of updates, patches and demos for the most popular PC games at retail. “Making it easy for gamers to get the best from their games is a priority for Konami of Europe. When we saw the GameShadow service, with its simple interface and access to all the latest patches, updates and demos, we saw a great product that we wanted to work with,” said Phil McDonnell, Head of Console Division at Konami of Europe Product Development. Tony Treadwell, CEO of GameShadow Ltd, said, “We’re delighted to be working with Konami of Europe on The Regiment... we are delighted to be paying a part in helping it to become a long-term favourite in peoples’ game collection by delivering critical updates and patches the minute they are made available.”

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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