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Gaming News Round-Up: April 5th, 2005

Today's round-up includes info on the new Aeon Flux game from Majesco and the alleged re-appearance of 3D Realms' long thought perished Prey, as well as det...

Simon Carless, Blogger

April 5, 2005

1 Min Read
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Today's round-up includes info on the new Aeon Flux game from Majesco and the alleged re-appearance of 3D Realms' long thought perished Prey, as well as details of today's Soapbox feature. - Majesco has confirmed that it has licensed the animated series and now Charlize Theron-starring movie Aeon Flux for a PlayStation 2 and Xbox game to be released this Fall, to coincide with the Paramount Pictures movie release window. In development by Terminal Reality, creator of the BloodRayne series for Majesco, the game will star Aeon Flux, "an agent whose abilities transcend everyday belief; she will depend upon those skills and talents to rid the city of Bregna from an evil tyranny." - CNN Money is reporting that Prey, a first-person shooter from 3D Realms that was originally announced in late 1996, and long thought cancelled, will be one of the major new products revealed at next month's E3 Expo in Los Angeles. Prey, which originally starred "Talon Brave, a Native American, out to battle races of aliens", is allegedly being developed for 3D Realms by a third party using the Doom 3 engine, and will perhaps be published by Take-Two, although there is no official confirmation of this yet. However, the Id-approved, Raven-developed Quake IV, which also uses the Doom 3 engine, is officially confirmed to make an appearance at E3. - Also updated on Gamasutra today (free reg. req.): Nick Fortugno and Eric Zimmerman headline the latest Soapbox feature, discussing whether educational games are "something of a failure", and if so, what can be done about it. There are also newly advertised jobs from Audiokinetic Inc., Cecropia, Rainbow Studios, Sony Pictures Imageworks, The Collective, and more.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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