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Gaming News Round-Up: April 8th, 2005

Today's round-up includes Francis Ford Coppola's displeasure at EA's The Godfather video game, as well as a 'stylish' new NASDAQ ticket symbol for publisher Majesc...

Simon Carless, Blogger

April 8, 2005

1 Min Read
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Today's round-up includes Francis Ford Coppola's displeasure at EA's The Godfather video game, as well as a 'stylish' new NASDAQ ticket symbol for publisher Majesco. - Director Francis Ford Coppola is reportedly upset over the forthcoming Electronic Arts video game version of his The Godfather film series. Appearing on AMC's Sunday Morning Shoot Out TV series, Coppola commented of the recently announced game: "I [initially] knew nothing about it. They never asked me if I thought it was a good idea." However, he was able to see the game at a later date, and further claimed: "They use the characters everyone knows ... and then for the next hour they shoot and kill each other. I had absolutely nothing to do with the game and I disapprove." - Publisher Majesco Holdings Inc. has announced that it will officially change its name and ticker symbol on April 11, 2005. The company, best known for the BloodRayne series and its recently aggressive expansion with products such as Psychonauts, will undergo a slight name change to Majesco Entertainment Company, but will now trade under the distinctly evocative NASDAQ ticker symbol 'COOL.' The changes are apparently intended to "accurately reflect the Company’s identity as a diversified digital entertainment company", according to the company.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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