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GarageGames Releases Torque Game Engine 1.4

GarageGames has announced the release of the new Torque Game Engine (TGE), version 1.4, featuring hundreds of technology enhancements, from improved work flow and tutoria...

Simon Carless, Blogger

November 23, 2005

1 Min Read
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GarageGames has announced the release of the new Torque Game Engine (TGE), version 1.4, featuring hundreds of technology enhancements, from improved work flow and tutorials, to localization support and editor updates. Current enthusiasts and commercial users can upgrade for free and take advantage of significant improvements that make the engine easier to use right out of the box, enhance the localization process, and make the GUI and World editors simpler through a new, integrated graphical tree-view. Additionally, version 1.4 features integrated Unicode font rendering, enhanced map2dif interiors, and better support for Mac OS X and Theora video codec. "With more than 200 new feature enhancements, version 1.4 represents a significant evolution in Torque's power as a game development tool," says Ben Garney, Torque technologies director for GarageGames. "More importantly, this release seals the Torque Game Engine's position as the leading engine for the independent and commercial developer, as it is a true community effort, incorporating hundreds of refinements from literally thousands of active developers in the Torque community. It's what makes Torque so amazing and successful."

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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