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GCG Feature: 'Becoming a Game Concept Artist'

In a <a href="http://www.gamecareerguide.com/features/455/becoming_a_game_concept_.php">new interview</a> from sister educational site GameCareerGuide.com, an art student shares how he has already managed to find a professional work in the game industry c

Jill Duffy, Blogger

November 6, 2007

1 Min Read
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Matt Kohr is a student who wants to be a concept artist in the video game industry, and in fact, he’s already nabbed a few gigs. In a new interview on GameCareerGuide.com, Kohr sits down to explain his artistic process in creating concept art, and the secret to his success so far. In this excerpt, Kohr points to the differences between the professional game industry and the one that is trying to be recreated in many game schools, a unique perspective given that few people are rarely have those two points of view active at the same time: “School can’t totally prepare you for the industry. At school, the week before finals, students flood the computer labs. Everyone feverishly works under their deadline, giving feedback to one another. It's a great working environment! Communal energy of that sort only happens once per term in most classes, though. A game studio gets that every day. The simple act of working for nine hours every day makes me a stronger artist. Doing it surrounded by a team of talented game developers makes it fun.” The full interview, alongside images of Matt Kohr’s art pieces, is available now at GameCareerGuide.com. For more advice about getting into the game industry, or advice specifically for students, visit GameCareerGuide.com’s Getting Started page.

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About the Author

Jill Duffy

Blogger

Jill Duffy is the departments editor at Game Developer magazine. Contact her at [email protected].

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