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GCG Feature: 'Brain Wave Games 4Learning'

We all know about Nintendo's Brain Training software, but how about 'brain wave training'? A researcher has been discussing her findings on games controlled by specific types of brain wave, in a feature written for <a href="http://www.gamecareerguide.com"

Brandon Boyer, Blogger

September 21, 2006

1 Min Read
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In a very unique feature written for Gamasutra sister site Game Career Guide, George Mason University's adjunct assistant professor and 'neural multimedia artist/researcher' Paras Kaul takes readers into the world and the mind of brain-age gaming far beyond even Nintendo's best, via brain wave interface systems and games. In this section, Kaul discusses one of the games she has been designing to take advantage of brain waves: "Crop Circles, the most recent brain game, presented at SIGGRAPH 2006 in Boston has the most sophisticated brain wave animation, whereby one of the crop circles that was discovered near Stonehenge, England was simulated and designed to move backwards and forwards on the Z-axis with a brain wave switch that measures peak values of wave amplitudes. Brain switches also move individual spheres that comprise the crop circle formation up and down on the Y-axis. The object of this game is to be able to predetermine which sphere is moving where, and to make that motion happen with brain waves." You can now read the full Game Career Guide feature for more on brain-wave gaming, as well as a look at Kaul's own brain game prototypes, Crossings and Crop Circles (no registration required, please feel free to link to this column from external websites).

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2006

About the Author

Brandon Boyer

Blogger

Brandon Boyer is at various times an artist, programmer, and freelance writer whose work can be seen in Edge and RESET magazines.

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