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GCG Feature: 'Student Postmortem: Ember: The Last Dawning'

In the latest feature for Gamasutra sister educational site Game Career Guide, students at Camden County College prese

Simon Carless, Blogger

November 13, 2006

1 Min Read
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In the latest feature for Gamasutra sister educational site Game Career Guide, students at Camden County College present a postmortem of turn-based RPG title Ember: The Last Dawning. The creators explain what went right and wrong when creating the game, from gameplay mechanics to tile adjustments, explaining in the intro: "In Camden County College's Game Design II class, students were required to break into separate development teams. Our mission was to create a fully functional 2D video game with three levels ready for an audience presentation in 15 weeks. Each student took on a real world game industry position and had to fulfill all of its entailing responsibilities. After we chose our positions we decided on the team name of "The Lords of the Mole People." Once the team was established, we then set upon the first challenging task for the project, deciding what kind of game we were going to create. After much deliberation we agreed on a turn-based role playing game. We chose a turn-based style game because it would be easier to program and implement. The game was named Ember: The Last Dawning, and the high concept for Ember was: "One liberator fights for his people's freedom in a fierce battle against a tyrannical warlord in a post-apocalyptic wasteland." You can now read the full Game Career Guide feature to learn more about the development of this intriguing student game (no registration required, please feel free to link to this column from external websites).

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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