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GCG Feature: 'The mtvU Journals: The Postmortem'

In this Game Career Guide feature, Oren Ross, lead of New York University team that won a mtvU and Cisco Systems Digital Incubator grant for projects on broadband programming for snagu, journals his last entry, a postmortem on the game.

October 5, 2006

1 Min Read
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Author: by Beth A.

In this Game Career Guide feature, Oren Ross, lead of New York University team that won a mtvU and Cisco Systems Digital Incubator grant for projects on broadband programming for snagu, journals his last entry, a postmortem on the game. He introduces the game in the following excerpt: "The original idea for snagu started in December, but we didn't really get to building the game until around March or April. To make development a little easier on us, we tried to use the game to fill class assignments. I created it for my "Big Games" class, while Jaki Levy used it for his "Ubiquitous Mobile Computing" (UbiComp) class, taught by the infamous founder of dodgeball.com, who also worked on the "Pac-Manhattan" game, Denis Crowley. Cory Forsyth, our lead developer used it for both Big Games and UbiComp, which definitely helped as he did such a great job with the programming. We had to make a quick prototype for our classes and test it out fast to make sure we were going down the right path. We knew the game interesting and fun soon in to the development, and were constantly looking for ways to make it even more fun. We got to test it during the semester, during the ITP Spring Show, and held a month long play-test during the summer." You can now read the full Game Career Guide feature on the mtvU Postmortem to learn more (no registration required, please feel free to link to this column from external websites).

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2006
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