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Developers often try to reboot franchises to increase player interest -- and that's <a href=http://gamecareerguide.com/features/772/results_from_game_design_.php>just what GameCareerGuide asked its readers to do</a> in its latest Game Design Challenge, wi
Many times over the past few years, developers have tried, with varying success, to reboot franchises to increase player interest -- and that's just what GameCareerGuide asked its readers to do in its latest Game Design Challenge. Taking a page from film successes like Batman Begins and game successes like Tomb Raider: Legend, GameCareerGuide asked its readers to reboot popular game series and was rewarded with a variety of imaginitive submissions. The three winners selected are: "Robert Gauss, Operations Research Analyst, Tomb Raider Robert Gauss presents a Tomb Raider reboot that stars a young Lara Croft in a series of imagination-fueled household adventures. Despite the dramatic change in setting and tone, the game nevertheless captures the spirit of exploration that defines the series. Dave Delisle, Game Designer, Double Dragon Dave Delisle resurrects the long-dormant Double Dragon beat'em-up franchise with an open-world adventure. The contrast between the series' simplistic roots and the reboot's modern complexity is striking -- the result is a game that captures the spirit of the original games while also inserting some much-needed depth. Jamie Brewer, Where in the World is Carmen Sandiego? Jamie Brewer's reboot of the Where in the World is Carmen Sandiego? series relies on technological advancements seen since the series' debut. Explorable environments, forensics research, and online reference materials make the classic franchise a great fit for modern classrooms." The full entries and five strong honorable mentions are published today as a full feature, 'Results from Game Design Challenge: Rebooting The Series', on GameCareerGuide.
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