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GCG's Game Design Challenge Tackles The Crisis Of Credit

Gamasutra sister site Game Career Guide has <a href=http://gamecareerguide.com/features/742/gamecareerguides_game_design_.php>published its latest Game Design Challenge</a> -- this time focusing on presenting the global credit crisis in a compelling and e

Christian Nutt, Contributor

May 21, 2009

1 Min Read
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Gamasutra's education-focused sister site Game Career Guide has published the latest conundrum in its regular Game Design Challenge series. This time, the Challenge is focusing on presenting the global credit crisis in a compelling and easy-to-understand way, inspired by a popular web video. Filmmaker Jonathan Jarvis recently created a popular video which explains the reasons behind the global credit crisis in a simple and comprehensible way, and GCG has taken this as inspiration for its latest Game Design Challenge. "Could you do the same thing with a game? That's your challenge: come up with a game that's fun and clever, and explains the global credit crisis in a way the player could understand. Any genre of game could be your target. Will you make a survival horror game starring an average American protagonist navigating through a field of zombie loans? Will you create a casual time management game that puts the player in the shoes of a lender? The result is up to you." The challenge runs from today through June 3, 2009. If you're interested in entering, please visit the GameCareerGuide Design Challenge info page for more information.

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About the Author

Christian Nutt

Contributor

Christian Nutt is the former Blog Director of Gamasutra. Prior to joining the Gamasutra team in 2007, he contributed to numerous video game publications such as GamesRadar, Electronic Gaming Monthly, The Official Xbox Magazine, GameSpy and more.

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