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GDC: GarageGames Shows New Torque Products At GDC

Independent/casual game publisher, developer, and technology company GarageGames has announced that it is demonstrating new versions of its latest technology at Game Deve...

Simon Carless, Blogger

March 21, 2006

1 Min Read
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Independent/casual game publisher, developer, and technology company GarageGames has announced that it is demonstrating new versions of its latest technology at Game Developers Conference (GDC) this week in San Jose. GarageGames will showcase Legions, a technology demo for its Torque Shader Engine (TSE), the technology driving Marble Blast Ultra on Xbox 360 Live! Arcade, Mighty Fist, a demo built with Torque Game Builder (TGB), a professional grade 2D engine, and Torque Constructor, the CSG level builder created in Torque for level design with all map-based games. "We're excited about bringing our latest technology to show off openly on the floor at GDC," said Mark Frohnmayer, President of GarageGames. "Our goal has always been to create great technology that is accessible to all game developers. This year with TSE on Xbox 360 the opportunities for developers continue to expand." "Legions felt like a natural way to show off TSE with our expanded Atlas terrain, new water system and advanced materials management system," commented Timothy Aste, Legions producer.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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