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gDEBugger V1.4 For OpenGL Released

gDEBugger has announced the v1.4 release of its OpenGL API debugger and profiler, which traces application activity on top of the OpenGL API, letting programmers see what...

Simon Carless, Blogger

April 22, 2005

1 Min Read
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gDEBugger has announced the v1.4 release of its OpenGL API debugger and profiler, which traces application activity on top of the OpenGL API, letting programmers see what is happening within the graphic system implementation. This new version supports the OpenGL 2.0 standard and many additional extensions. The latest features include forcing the debugged application to use a stub fragment shader and forcing it to render using no lights. These features enable the pinpointing of application graphic performance bottlenecks caused by either fragment shaders or light-related calculations. In addition, gDEBugger contains a break-on-detected error mechanism that breaks the debugged application run when detected errors occur. The texture viewer now displays images and properties of multi-textures.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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