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One of the studios working on crowdfunded 'persistent universe MMO' space sim Star Citizen seeks an experienced level designer to work alongside the rest of the Cloud Imperium team in Austin, TX.
June 23, 2015
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Location: Austin, TX
Cloud Imperium Games in Austin, TX is looking for a talented Senior Level Designer to work with the Design Director, World Builders, and Systems Designers on crafting unique and fun gameplay and story experiences for the Persistent Universe MMO, Star Citizen.
Responsibilities:
• Designing and creating fun, exciting, beautiful gameplay environments from paper designs/concepts to final quality using given tools of the engine
• Working close with the Design Director and the design team to craft new gameplay experiences for environmental playgrounds and AI encounters
• Working close with Environment Art to ensure a perfect balance between gameplay setup and visual direction
• Working close with narrative design to ensure the story is carried well throughout the level
• Contribute to design discussions and help solving complex design challenges within the game’s setting
Requirements:
• 3+ years professional game production experience
• Previous experience creating high quality Levels for AAA games
• Thorough knowledge of the game development process
• Shipped (from pre-production to release) 1, large scale, 3D title (PC, current/next-gen consoles)
• Excellent sense for design and creating outstanding user experiences
• Focused, motivated and effective on all tasks through completion
• Keep a positive team-oriented attitude
• Be proactive and self-motivated, work without direct supervision
• Ability to complete tasks within given time constraints
• Excellent English communication and written skills
• Experience leading or working with remote teams
Pluses:
• Knowledge with CryENGINE, especially the Sandbox toolset
• Strong interest in science fiction based themes
Interested? Get started here. Are you a recruiter looking for talent? Post jobs here.
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